Podcast: Play in new window | Download (Duration: 1:49:29 — 73.5MB)
This week on the podcast we took on the tabletop role-playing game Deadlands, which is a horror western game set in three different time periods, with the first being after the Civil War, which was brought to a standstill by the introduction of magic and zombies into the world. From the breadth of the topic and game timeline, this might be the first in fifteen parts over the next five years (just kidding.. or not.) Join us for this, a discussion on Josh making mayonnaise, magical unicorns, solstice activities, and shooting bows in Mongolia among other things.
What is Everyone Doing?
- Weird Wailin’s – Deadlands Soundtrack
- Josh Building a library Table
- Making Mayonnaise
- Robot Chicken Magical Unicorn
- Miracle Whip
- Jim adds Submarine Sandwich Dressing
- Distinguishing Aioli and Mayo
- Josh started watching Breaking Bad
- Nerdist interview with Aaron Paul/Jesse Pinkman character
- Gilbert Gottfried – The Aristrocrats
- Darrin goes to Moonrise Kingdom
- Hudson Hawk
- Bunny Ball Ball
- Prometheus
- The Death of Rabbit Ears vs. HD Television Antenna
- Darrin building a book with wood veneer
- Nick’s Xbox is repaired for about 4 hours
- Bosco’s obligatory Mention
- Hobbycraft in Anchorage, AK
- Josh not being able to find Linux users group in Houston?
- Nick using a Bow to out-shoot the Mongolians
- Mongolian “Olympics”
- Mongolian Fringe element that idolizes Adolf Hitler?
- Mongolian Elections
- Jim watching Dark Knight – Anticipation for new Batman film
- College Humor Batman Chooses his Voice
- John Sandford’s Prey Series
- Solomon Kane
- Mosquito War!
- Powerline Pass to Indian Trail Head Traverse in AK – Failed Solstice Trip
- Crow Pass Traverse
- Fear the Boot Podcast
55 Minutes In: Deadlands
- Three different time settings: Weird West, After the Bomb, New Planet
- Beneath everything is horror
- Western / Horror Crossover
- Best to start in the Weird West – there is an overarching story
- Yarns or Dime Novels are the adventures
- Marshall = GM / Posse = Players
- Basic Platform is Spaghetti Western
- July 3rd, 1863 is when the world got weird
- Many of the zombies are fairly smart including being able to fire weapons
- The Reckoners
- Creepiness is behind the scene
- Battle of Gettysburg was a draw – the rest of history went a different direction – Civil War never ended.
- Organizations attempting to keep people from knowing what is occurring
- California partially fell into the ocean and revealed Ghost Rock
- Huckster / Hoyle’s Book in Deadlands was also a manual for magic
- Wound-Based System
- Fatigue System – No One can Go on Fighting Forever
- What you need: Marshal’s Handbook / Players Guide / Dice / Two Decks of Cards / Poker Chips – Note, you could also go with modern the Savage Worlds System
- Exploding Dice Mechanic
- Encourages combat to move quick
- Follow-up system: Savage Worlds
- 100th Episode of FTB
- Battle for Slaughter Gulch
- Smith and Robards Catalog
- Law Dogs
- You can customize your horses, pets, etc.
- Savage worlds rulebooks retail for $10 – basis for modern day Deadlands
- We Exit with The Bard Song